Exporting Your Work
Smart PNGs, bucket renders, 4K video, and mesh export.
Smart PNG snapshots
The fastest way to capture a render — click the camera icon in the top bar. GMT saves a PNG of the current view to your Downloads folder.
iTXt metadata chunk. Drop the PNG back into GMT (onto the app window or via
System Menu → Load Preset) and the entire scene reopens exactly — camera, formula, lighting, all of it.
Share direct file downloads (Discord, email, cloud storage) to preserve the embedded data. Social media platforms (Twitter, Facebook, Instagram) strip metadata — the image will look fine but won't restore the scene.
High-quality still renders (bucket mode)
For production-quality images, click the grid icon in the top bar. This is GMT's bucket renderer — the image is rendered in tiles, each accumulating until clean, then saved out.
Two modes:
- Refine View — converges the current viewport without saving. Good for reviewing a clean version.
- Export Image — renders at scaled resolution and downloads a PNG.
Controls:
- Convergence Threshold — how similar consecutive samples must be before a tile is "done." 0.1% for production, 1% for fast preview.
- Export Scale — 2× turns 1080p into 4K; 4× makes 8K.
- Bucket Size — smaller tiles use less VRAM, larger tiles render faster.
- Max Samples Per Bucket — safety cap, default 64.
All post-processing (bloom, chromatic aberration, color grading, tone mapping) runs on the final assembled image — so the output matches the live viewport exactly.
Video export
First set up an animation in the Timeline. Then click the Render button in the Timeline toolbar.
Settings
- Resolution — built-in presets for 720p up to 4K, plus social formats (1:1 square, 4:5 portrait, 9:16 vertical for Instagram/TikTok)
- Bitrate — file size / compression quality tradeoff. 12–20 Mbps is enough for 1080p.
- Samples per frame — 16–32 for draft, 64–128 for production (no visible grain)
- Internal Scale (SSAA) — renders each frame at higher-than-output resolution and downscales. Kills aliasing on fractal detail.
- Start / End Frame — render a subset of the animation
- Frame Step — skip frames for fast preview (step 2 = every other frame)
Disk vs RAM mode (browser-dependent)
- Chrome / Edge / Opera — Disk mode. You choose where to save before the render starts; frames stream directly to disk. Any file size.
- Firefox / Safari — RAM mode. The entire video buffers in memory, written at the end. Tab will crash on videos larger than ~2 GB. For long 4K renders, split into shorter segments.
Interrupt and resume
You can pause a render mid-way, resume later, or Finish Early to encode whatever's done so far into a shorter video. Useful when you realize the animation's longer than you meant it to be.
Scene files (.gmf)
For compact sharing (e.g. Reddit posts, text-based forums), save a .gmf file instead of a PNG: System Menu → Save Preset. It's a plain text file containing the formula's GLSL and the full scene state — usually a few KB to a few tens of KB.
To load someone else's .gmf: drop it onto the app window or System Menu → Load Preset.
URL sharing
System Menu → Copy Link encodes the scene into a URL (about 4KB max). Fast for sharing in chat, but won't work for custom/imported formulas (shader too big). Complex animations may have keyframes auto-stripped to fit — a warning appears if that happens.
Mesh export (STL, VDB)
For 3D printing or importing into Blender / Houdini / Maya, open the Mesh Export tool from the System Menu. GMT extracts a watertight mesh from the current scene.
- STL — standard triangle mesh. Every 3D printer slicer accepts it.
- VDB — volumetric format, preserves internal structure. For Houdini FX and high-end VFX workflows.
The preview canvas shows what will be exported before you commit. Mesh extraction is heavy — start with a coarse resolution to preview, then increase for the final export.
A quick export decision tree
- Fast share of what I see right now → camera icon (PNG snapshot)
- Print-quality still image → bucket render → Export Image
- Text-only scene share → Copy Link or Save Preset (.gmf)
- Short video clip → Timeline → Render (RAM mode on Firefox, Disk on Chrome)
- 4K+ video → Chrome/Edge only → Disk mode → be patient
- 3D print → Mesh Export → STL, preview first, crop with bounds if needed